
This will be quickened by the Brazilwood camps which you can now spam all over the jungle for maximum spawnage. Golden Ages are key in Brazil as they start rolling in through the Policies and Wonders you should be going for, Brazil will turn into a cultural powerhouse, pumping out Great Artists, Musicians, and Writers. Your lack of expansion due to being bogged by the jungle turns into an advantage as it creates a happier civ that gets golden ages quicker. But once you start rolling into mid game, things change. Their early game is further harmed by the fact that Brazil has a jungle start bias, which can be harsh for expansion. Their ULA will be literally worthless early game along with both their UU and UI. Unlike most other civs, Brazil’s uniques are late game oriented which can be both beneficial and harmful. The UU is more of just a fun little unit that actually gets a decent bonus in jungle fighting and can provide some quick early game culture. On top of that, the Aztec’s UB gives a massive 15% food bonus for each city that can build it which can progressively scale through the eras even out-producing the Hospital in most cases. This continues throughout the entire game, and with Civ V’s wonky vanilla AI and a little aggression, you’re guaranteed a steady stream of additional culture which you can put back in your war effort through policies or go for the cultural victory. With one of the most fitting UAs in the game IMO, Montezuma leads a Civ that gets culture for decapitating stuff. These civs could be somewhat situational but with high reward, provide a clear/easier chance at victory, has an extroardinary unique or multiple good ones Their UU is nothing extremely special but gets a nice defensive bonus and of course it meshes well with the UB. No problem, their UB gives double the HP and extra defense compared to the regular Walls on top of a ranged bonus for units in the city making your cities tanks. Of course problems arise when people declare war on you. You will literally Great Scientist your way to victory.
#Tier list for civ 5 campaign free#
Their ULA provides a free Great Scientist early with the discovery of writing and a whopping 50% growth rate of them for every city throughout the game. Babylon’s uniques are centered on defending and building up science. Their UU is far overshadowed by the UA and UB, but in is not shabby itself receiving movement range, strength when flanking, and sight bonuses over the Cavalry. Important for effectiveness of uniques, neither is situational or is only useful for a specific time period. The ULA doesn’t disappoint either with the invaluable ability to outright buy allied City-States which is also the biggest defense to an enemy Diplomatic victory and overall just an invaluable ability when you need certain resources or land or want to cutoff resources to an enemy civ. The Windmill gets replaced by the… Coffee House? Don’t laugh though the Coffee House is arguably the best UB in the game giving every single city that has one the effects of the National Epic wonder. These civs are non-situational, provide clear and/or multiple paths to victory, and have more than one extraordinary unique Being situational does hurt rankings on this list.

These are things usually based on luck that are out of your control, like for example, a UU that’s only advantage is on a certain type of tile although you might never get that bonus based on where you start. Situational uniques usually include an advantage in or coming from something specific that might not even apply to you rendering their “uniqueness” irrelevant. The term “situational” is used to describe uniques that are only relevant in certain, sometimes rare, circumstances.

Civs with two UU’s consistently rank lower than ones with another unique type. Unique Units are usually less important than any other unique because of how limited of a time period they are relevant. This is an internet version of the in-game Civilization V Civlopedia.ĭiplomatic Victories are really Economic Victories in most cases because gold is the most important thing in most cases for winning these. When reading the unique breakdowns, refer to to get the in-game descriptions and names of the uniques. Of course when it comes to ranking there will be disagreements and if you feel something should be changed, feel free to say so, the goal is to make this tier list as accurate as possible.īefore we get started here are some terms and concepts I use throughout the guide. Civilizations are ranked by tier and not numerically, so if Civ A and Civ B are placed in the same tier, they are ranked the same regardless of position in the list. Hello everyone and thanks for taking your time to view this tier list/unique breakdown.
